2015年本主题发表文章:3篇(向下滚动可加载剩余文章)
2015
![Engaging Elderly People in Telemedicine Through Gamification 通过游戏化让老年人参与远程医疗](https://asset.jmir.pub/assets/thumbs/25ef8b6a3d8f70b3afb512b8f5361768.png 480w,https://asset.jmir.pub/assets/thumbs/25ef8b6a3d8f70b3afb512b8f5361768.png 960w,https://asset.jmir.pub/assets/thumbs/25ef8b6a3d8f70b3afb512b8f5361768.png 1920w,https://asset.jmir.pub/assets/thumbs/25ef8b6a3d8f70b3afb512b8f5361768.png 2500w)
弗雷德里克·德·维特,Monique Tabak,Marit Dekker - van Weering,米利暗Vollenbroek-Hutten
JMIR Serious Games 2015(12月18日);3 (2): e9
![Exposure to “Exergames” Increases Older Adults’ Perception of the Usefulness of Technology for Improving Health and Physical Activity: A Pilot Study 接触“锻炼游戏”增加了老年人对改善健康和身体活动的技术有用性的感知:一项试点研究](https://asset.jmir.pub/assets/thumbs/dd09eb5c76024f19c4948016f18af5b1.png 480w,https://asset.jmir.pub/assets/thumbs/dd09eb5c76024f19c4948016f18af5b1.png 960w,https://asset.jmir.pub/assets/thumbs/dd09eb5c76024f19c4948016f18af5b1.png 1920w,https://asset.jmir.pub/assets/thumbs/dd09eb5c76024f19c4948016f18af5b1.png 2500w)
接触“锻炼游戏”增加了老年人对改善健康和身体活动的技术有用性的感知:一项试点研究
玛丽的鸟,罗迪•克拉克,约翰娜米勒,苏Whetton,斯图尔特•史密斯
JMIR Serious Games 2015(11月27日);3 (2): e8
![Apps for IMproving FITness and Increasing Physical Activity Among Young People: The AIMFIT Pragmatic Randomized Controlled Trial 在年轻人中改善健康和增加身体活动的应用程序:AIMFIT实用随机对照试验](https://asset.jmir.pub/assets/thumbs/fdbb6f26958c85ed376fd11298dcc668.png 480w,https://asset.jmir.pub/assets/thumbs/fdbb6f26958c85ed376fd11298dcc668.png 960w,https://asset.jmir.pub/assets/thumbs/fdbb6f26958c85ed376fd11298dcc668.png 1920w,https://asset.jmir.pub/assets/thumbs/fdbb6f26958c85ed376fd11298dcc668.png 2500w)
在年轻人中改善健康和增加身体活动的应用程序:AIMFIT实用随机对照试验
阿图尔Direito,Yannan江,罗宾·惠塔克,拉尔夫·麦迪森
J Med Internet Res 2015(8月27日);17日(8):e210为